Rethinking Media Art in a Time of Pervasive Computation

Authors

  • Rosemary Lee Instituto de Investigação em Arte, Design e Sociedade, Faculdade de Belas Artes, Universidade do Porto, Porto, Portugal/Faculdade de Engenharia, Universidade do Porto, Porto, Portugal https://orcid.org/0000-0002-3874-2785
  • Miguel Carvalhais Instituto de Investigação em Arte, Design e Sociedade, Faculdade de Belas Artes, Universidade do Porto, Porto, Portugal https://orcid.org/0000-0002-4880-2542

DOI:

https://doi.org/10.21814/vista.5903

Keywords:

media art, computational aesthetics, new media, contemporary art, art history

Abstract

As its aesthetics, methods, and conceptual focus have, in many respects, merged with those of mainstream contemporary art, the boundaries of media art have become more unclear than when the use of technology in art was more of a rare occurrence. While the term "media art" may be helpful in designating a particular sphere of practice and discourse, its current meaning has shifted as a result of changing contexts surrounding the use of technology in art. From its close association with "new media" such as the digital computer, the internet, screen-based media, and interactive systems in the early days of media art as a field, this term now bears re-evaluation in light of the pervasive use of technology we are familiar with in the post-digital condition. As many of these defining forms of new media have lost their novelty and have also been adopted in mainstream artistic practices, media art may be defined less by its engagement with specific media than by stylistic and referential aspects derived from its historical lineage. This paper draws comparisons between early discussions on media art and recent developments in this area with the aim of developing insights into whether and in what capacity media art remains relevant as a term for addressing technologically engaged contemporary artistic practices. By considering media art in such terms, this investigation reconsiders what may be regarded as defining aspects of the field, enquiring into what potential this reframing may have for practitioners and theorists working with this topic.

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Author Biographies

Rosemary Lee, Instituto de Investigação em Arte, Design e Sociedade, Faculdade de Belas Artes, Universidade do Porto, Porto, Portugal/Faculdade de Engenharia, Universidade do Porto, Porto, Portugal

Rosemary Lee is an artist and researcher whose work examines how current discourse on technology is informed by tendencies from the distant past. Lee completed her PhD at the IT-University of Copenhagen, where she conducted practice-led research on generative machine learning systems’ connection to the history of imaging technologies. Her book Algorithm, Image, Art, and artistic projects such as A Structural Plan for Imitation expand upon that research. Rosemary Lee teaches in the Multimedia program at the University of Porto Faculty of Engineering.

Miguel Carvalhais, Instituto de Investigação em Arte, Design e Sociedade, Faculdade de Belas Artes, Universidade do Porto, Porto, Portugal

Miguel Carvalhais is professor of Design at the Faculty of Fine Arts, University of Porto. His research explores computational art, design and aesthetics, topics to which he dedicated two books: Art and Computation (2022) and Artificial Aesthetics (2016). His artistic practice spans computer music, sound art, live performance, and sound installations. He runs the Crónica label for experimental music and sound art, and the xCoAx conference (on computation, communication, aesthetics and x).

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Published

2024-11-13

How to Cite

Lee, R., & Carvalhais, M. (2024). Rethinking Media Art in a Time of Pervasive Computation. Vista, (14), e024013. https://doi.org/10.21814/vista.5903

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Thematic Articles